World Building Game
Materials
- Map
- People?
- Houses?
Rules
Goals: be the one gathering most resources
The game is divided into eras.
Geological Times
Each player takes turns filling the map with natural features. These features determine what natural resources are available in each area.
Natural features should be selected randomly.
Navigation Times
Now, players take turns building their first settlements.
Each player may have up to 2 settlements and their kind is randomly selected.
One of these settlements is the capital.
Encourage players to name and describe their nations!
Imperial Times
This is the bulk of the game!
Players take turns acting on the events. The number of turns is up to the players, but 10 turns should be enough.
Events are selected randomly.
Resources
Clubs, Spades, Hearts, Diamonds
Geological
C - lake S - river H - forest D - mountain
Navigation
C - farm S - trade post H - resource D - mine
Events
A - Exploration 2 - Famine 3 - Migration 4 - War 5 - Miracle 6 - Unrest 7 - Prosperity 8 - Natural disaster 9 - Influence 10 - Scientific breakthrough J - Coup d’etat Q - Expansion K - Colonization
Exploration
A new natural resource was found. The suit of the card determines what resource it is. You may place it whenever you want.
War
Declare war against someone. If you win, you conquer one of their settlements.
Miracle
A new monastery is founded.
Unrest
If the unrest is succesful, the settlement is destroyed.
Natural Disaster
One of the natural resources become unavailable thus destroying all settlements that depend on it.
Influence
Select a foreign settlement. Pick an event to happen there.
Coup d’etat
Move the capital to another settlement
Expansion
Found a new settlement. The suit determines what kind it is.
Colonization
Conquer a settlement from a foreign nation.