World Building Game
Goals: be the one gathering most resources
The game is divided into eras.
Each player takes turns filling the map with natural features. These features determine what natural resources are available in each area.
Natural features should be selected randomly.
Now, players take turns building their first settlements.
Each player may have up to 2 settlements and their kind is randomly selected.
One of these settlements is the capital.
Encourage players to name and describe their nations!
This is the bulk of the game!
Players take turns acting on the events. The number of turns is up to the players, but 10 turns should be enough.
Events are selected randomly.
Clubs, Spades, Hearts, Diamonds
C - lake S - river H - forest D - mountain
C - farm S - trade post H - resource D - mine
A - Exploration 2 - Famine 3 - Migration 4 - War 5 - Miracle 6 - Unrest 7 - Prosperity 8 - Natural disaster 9 - Influence 10 - Scientific breakthrough J - Coup d’etat Q - Expansion K - Colonization
A new natural resource was found. The suit of the card determines what resource it is. You may place it whenever you want.
Declare war against someone. If you win, you conquer one of their settlements.
A new monastery is founded.
If the unrest is succesful, the settlement is destroyed.
One of the natural resources become unavailable thus destroying all settlements that depend on it.
Select a foreign settlement. Pick an event to happen there.
Move the capital to another settlement
Found a new settlement. The suit determines what kind it is.
Conquer a settlement from a foreign nation.